Cubetto: A Child’s First Coding Kit

Computational Thinking

Computational thinking is the thought processes involved in formulating a problem and expressing solutions in such a way that a computer can effectively carry out. It is a way of solving problems, designing systems, and understanding human behaviour that draws on concepts fundamental to computer science. It makes use of different levels of abstraction, to understand and solve problems more effectively

(“Digital Technologies and ICT Resources”, n.d.).

Computational thinking allows us to solve problems, design systems, and understand the power and limits of human and machine intelligence. Students who can think computationally are more able to conceptualise, understand and use computer-based technology (Computing in the National Curriculum – A guide for primary teachers, 2013).

Cubetto

Cubetto is a coding robot which allows children to explore coding from a young age. It is a playful wooden robot that helps young children discover programming through storytelling, adventure and collaboration (“Cubetto”, 2019). Its aim is to help children aged 3 years and older to think computationally. It makes coding accessible to toddlers, but with no screen or keyboard. (“Child’s Play: The Coding Robot for Toddlers”, 2017). It is a toy which can be used in schools to teach STEM skills to children. It enhances creativity, spatial awareness, critical thinking and communication skills.

Cubetto

How it works?

Children insert blocks into the interface board which commands the robot to move around the map. Each block is a command to either turn left, turn right, move forward or execute a function. The children write the sequence and execute for the robot to travel to the desired destination. The experience is so engaging and immersive, that children don’t even realise they are learning computational thinking and logic while they play (“Child’s Play: The Coding Robot for Toddlers”, 2017).

Meet Cubetto

Inclusivity

Cubetto promotes inclusive play. It can be used by visually impaired children and provides gender-neutral play. It helps children with disabilities strengthen their sequencing and communication skills by combining movement, touch and sound (“Primo Toys; Now, Even Preschoolers Can Learn To Code: Innovative, Award-winning Cubetto Available For Purchase Worldwide”, 2016). Cubetto doesn’t require the use of an app, therefore it is accessible to anyone, even if they don’t have a smartphone or tablet (Kolodny, 2017).

References

Child’s Play: The Coding Robot for Toddlers. (2017). Professional Engineering Magazine30(8).

Computing at School. (2013). Computing in the National Curriculum – A guide for primary teachers [Ebook]. Retrieved from https://www.computingatschool.org.uk/data/uploads/CASPrimaryComputing.pdf

Cubetto. (2019). Retrieved from https://www.teaching.com.au/catalogue/mta/mta-ict-robotics-cubetto

Digital Technologies and ICT Resources. Retrieved from http://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/technologies/coding-across-the-curriculum

Primo Toys. (2016). Meet Cubetto [Video]. Retrieved from https://www.youtube.com/watch?v=Kp1p2lh2D64

Primo Toys; Now, Even Preschoolers Can Learn To Code: Innovative, Award-winning Cubetto Available For Purchase Worldwide. (2016). Computer Weekly News.

3 thoughts on “Cubetto: A Child’s First Coding Kit

  1. Hey. Great summation of Cubetto. It is a concise breakdown of where and how this tool/ game could be incorporated into learning. As you have noted, the collaborative aspect of the system within a learning environment seems like a major benefit. The fact that it marries concrete materials with computational thinking also makes it a great transitional
    tool to move from static manipulation to animations based on programmed sequences. Definitely worth noting down for future consideration.

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  2. Hi Jordan, I think you really sold Cubetto in this blog! I believe it would be a wonderful tool for younger children to begin computational thinking and a great stepping stone to further move into more complex coding. It reminds me a little bit of the Bee-Bot yet much more hands on and more creative in a way. The Bee-Bot, whilst a great learning tool, the physical touching of the blocks. I agree with you when you say it’s an inclusive tool, I think it would really benefit ES1 classrooms!

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  3. Wow, what an interesting technology! I have never heard of it before, but am so glad I was introduced to it by you. Most technologies I have seen are quite complex and thus can only be used by older students, so it is fantastic to see one that very young children could use! I could definitely see myself implementing this technology into an Early Stage 1 classroom, and I thank you so much for your concise and helpful blog post!

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